ESP Lite Dataset (v.2010-01-01)

Versionv. 2010-01-01
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Bibtex
 Copyright (c) 2010 by Academia Sinica All rights reserved.
 @ARTICLE{Chen-xx-TCIAIG,
   author = {Ling-Jyh Chen and Bo-Chun Wang and Wen-Yuan Zhu},
   title = {{The Design of Puzzle Selection Strategies for ESP-like GWAP Systems}},
   journal = {IEEE Transactions on Computational Intelligence and AI in Games},
   vol = {2},
   no = {2},
   pages = {120-130},
   month = {June},
   year = {2010}
 } 
Matadata Last Modified2010-01-01
ContactDr. Ling-Jyh Chen, Academia Sinica (Email: cclljj AT iis.sinica.edu.tw)
Summary The ESP Lite system is a quasi ESP game that mimics the ESP game [1], but differs in two respects: 1) once an agreement is reached, the agreed word becomes a taboo word (i.e., the threshold for defining a taboo word is set to one in ESP Lite); and 2) it embeds the three playing strategies proposed in [2] transparently and records the complete game trace for evaluation and further research.

The ESP Lite system was released on March 9, 2009. Within one month (by April 9), it created 3,130 games, played 9,376 distinct puzzles, and reached 12,312 agreements. The OPSA scheme was used in 1,444 of the games, which played 575 distinct puzzles and reached 3,418 agreements; the RPSA scheme was used in 812 games, which played 4,380 distinct puzzles and reached 4,473 agreements; and the FPSA scheme was used in 874 games, which played 4,421 distinct puzzles and reached 4,421 agreements. The players were from 606 distinct IP addresses (588 in the Taiwan, 12 in USA, 2 in Hong Kong, and 4 in various other countries). Most of the players in Taiwan were students.

For more details please visit the following websites.

    ESP Lite System
      http://hcomp.iis.sinica.edu.tw/esplite/
      GWAP API
        http://sourceforge.net/projects/gwapapi/
        http://hcomp.iis.sinica.edu.tw/GWAP_API/
        Network Research Lab, Academia Sinica
          http://nrl.iis.sinica.edu.tw/
         
        References:
        [1]L. von Ahn and L. Dabbish. Labeling Images with a Computer Game. In ACM SIGCHI, 2004.
        [2]L.-J. Chen, B.-C. Wang, K.-T. Chen, I. King, and J. H.-M. Lee. An analytical study of puzzle selection strategies for the esp game. In IEEE/WIC/ACM Web Intelligence Conference, 2008.
Release Date2010-01-01
Traces Start2009-03-09
Traces End2009-04-09
Websitehttp://hcomp.iis.sinica.edu.tw/esplite/
KeywordsHuman Computation, GWAP, ESP